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# Shap-E

The Shap-E model was proposed in [Shap-E: Generating Conditional 3D Implicit Functions](https://huggingface.co/papers/2305.02463) by Alex Nichol and Heewoo Jun from [OpenAI](https://github.com/openai).

The abstract from the paper is:

*We present Shap-E, a conditional generative model for 3D assets. Unlike recent work on 3D generative models which produce a single output representation, Shap-E directly generates the parameters of implicit functions that can be rendered as both textured meshes and neural radiance fields. We train Shap-E in two stages: first, we train an encoder that deterministically maps 3D assets into the parameters of an implicit function; second, we train a conditional diffusion model on outputs of the encoder. When trained on a large dataset of paired 3D and text data, our resulting models are capable of generating complex and diverse 3D assets in a matter of seconds. When compared to Point-E, an explicit generative model over point clouds, Shap-E converges faster and reaches comparable or better sample quality despite modeling a higher-dimensional, multi-representation output space.*

The original codebase can be found at [openai/shap-e](https://github.com/openai/shap-e).

> [!TIP]
> See the [reuse components across pipelines](../../using-diffusers/loading#reuse-a-pipeline) section to learn how to efficiently load the same components into multiple pipelines.

Make sure you have the following libraries installed.

```py
# uncomment to install the necessary libraries in Colab
#!pip install -q diffusers transformers accelerate trimesh
```

## Text-to-3D

To generate a gif of a 3D object, pass a text prompt to the [`ShapEPipeline`]. The pipeline generates a list of image frames which are used to create the 3D object.

```py
import torch
from diffusers import ShapEPipeline

device = torch.device("cuda" if torch.cuda.is_available() else "cpu")

pipe = ShapEPipeline.from_pretrained("openai/shap-e", dtype=torch.float16, variant="fp16")
pipe = pipe.to(device)

guidance_scale = 15.0
prompt = ["A firecracker", "A birthday cupcake"]

images = pipe(
    prompt,
    guidance_scale=guidance_scale,
    num_inference_steps=64,
    frame_size=256,
).images
```

Now use the [`~utils.export_to_gif`] function to convert the list of image frames to a gif of the 3D object.

```py
from diffusers.utils import export_to_gif

export_to_gif(images[0], "firecracker_3d.gif")
export_to_gif(images[1], "cake_3d.gif")
```

<div class="flex gap-4">
  <div>
    <img class="rounded-xl" src="https://huggingface.co/datasets/hf-internal-testing/diffusers-images/resolve/main/shap_e/firecracker_out.gif"/>
    <figcaption class="mt-2 text-center text-sm text-gray-500">prompt = "A firecracker"</figcaption>
  </div>
  <div>
    <img class="rounded-xl" src="https://huggingface.co/datasets/hf-internal-testing/diffusers-images/resolve/main/shap_e/cake_out.gif"/>
    <figcaption class="mt-2 text-center text-sm text-gray-500">prompt = "A birthday cupcake"</figcaption>
  </div>
</div>

## Image-to-3D

To generate a 3D object from another image, use the [`ShapEImg2ImgPipeline`]. You can use an existing image or generate an entirely new one. Let's use the [Kandinsky 2.1](./kandinsky) model to generate a new image.

```py
from diffusers import DiffusionPipeline
import torch

prior_pipeline = DiffusionPipeline.from_pretrained("kandinsky-community/kandinsky-2-1-prior", dtype=torch.float16, use_safetensors=True).to("cuda")
pipeline = DiffusionPipeline.from_pretrained("kandinsky-community/kandinsky-2-1", dtype=torch.float16, use_safetensors=True).to("cuda")

prompt = "A cheeseburger, white background"

image_embeds, negative_image_embeds = prior_pipeline(prompt, guidance_scale=1.0).to_tuple()
image = pipeline(
    prompt,
    image_embeds=image_embeds,
    negative_image_embeds=negative_image_embeds,
).images[0]

image.save("burger.png")
```

Pass the cheeseburger to the [`ShapEImg2ImgPipeline`] to generate a 3D representation of it.

```py
from PIL import Image
from diffusers import ShapEImg2ImgPipeline
from diffusers.utils import export_to_gif

pipe = ShapEImg2ImgPipeline.from_pretrained("openai/shap-e-img2img", dtype=torch.float16, variant="fp16").to("cuda")

guidance_scale = 3.0
image = Image.open("burger.png").resize((256, 256))

images = pipe(
    image,
    guidance_scale=guidance_scale,
    num_inference_steps=64,
    frame_size=256,
).images

gif_path = export_to_gif(images[0], "burger_3d.gif")
```

<div class="flex gap-4">
  <div>
    <img class="rounded-xl" src="https://huggingface.co/datasets/hf-internal-testing/diffusers-images/resolve/main/shap_e/burger_in.png"/>
    <figcaption class="mt-2 text-center text-sm text-gray-500">cheeseburger</figcaption>
  </div>
  <div>
    <img class="rounded-xl" src="https://huggingface.co/datasets/hf-internal-testing/diffusers-images/resolve/main/shap_e/burger_out.gif"/>
    <figcaption class="mt-2 text-center text-sm text-gray-500">3D cheeseburger</figcaption>
  </div>
</div>

## Generate mesh

Shap-E is a flexible model that can also generate textured mesh outputs to be rendered for downstream applications. In this example, you'll convert the output into a `glb` file because the 🤗 Datasets library supports mesh visualization of `glb` files which can be rendered by the [Dataset viewer](https://huggingface.co/docs/hub/datasets-viewer#dataset-preview).

You can generate mesh outputs for both the [`ShapEPipeline`] and [`ShapEImg2ImgPipeline`] by specifying the `output_type` parameter as `"mesh"`:

```py
import torch
from diffusers import ShapEPipeline

device = torch.device("cuda" if torch.cuda.is_available() else "cpu")

pipe = ShapEPipeline.from_pretrained("openai/shap-e", dtype=torch.float16, variant="fp16")
pipe = pipe.to(device)

guidance_scale = 15.0
prompt = "A birthday cupcake"

images = pipe(prompt, guidance_scale=guidance_scale, num_inference_steps=64, frame_size=256, output_type="mesh").images
```

Use the [`~utils.export_to_ply`] function to save the mesh output as a `ply` file:

> [!TIP]
> You can optionally save the mesh output as an `obj` file with the [`~utils.export_to_obj`] function. The ability to save the mesh output in a variety of formats makes it more flexible for downstream usage!

```py
from diffusers.utils import export_to_ply

ply_path = export_to_ply(images[0], "3d_cake.ply")
print(f"Saved to folder: {ply_path}")
```

Then you can convert the `ply` file to a `glb` file with the trimesh library:

```py
import trimesh

mesh = trimesh.load("3d_cake.ply")
mesh_export = mesh.export("3d_cake.glb", file_type="glb")
```

By default, the mesh output is focused from the bottom viewpoint but you can change the default viewpoint by applying a rotation transform:

```py
import trimesh
import numpy as np

mesh = trimesh.load("3d_cake.ply")
rot = trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0])
mesh = mesh.apply_transform(rot)
mesh_export = mesh.export("3d_cake.glb", file_type="glb")
```

Upload the mesh file to your dataset repository to visualize it with the Dataset viewer!

<div class="flex justify-center">
    <img class="rounded-xl" src="https://huggingface.co/datasets/huggingface/documentation-images/resolve/main/diffusers/3D-cake.gif"/>
</div>

## ShapEPipeline
[[autodoc]] ShapEPipeline
	- all
	- __call__

## ShapEImg2ImgPipeline
[[autodoc]] ShapEImg2ImgPipeline
	- all
	- __call__

## ShapEPipelineOutput
[[autodoc]] pipelines.shap_e.pipeline_shap_e.ShapEPipelineOutput
