# 🐜 subprocess.h

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A simple one header solution to launching processes and interacting with them
for C/C++.

## Usage

Just `#include "subprocess.h"` in your code!

The current supported platforms are Linux, macOS and Windows.

The current supported compilers are gcc, clang, MSVC's cl.exe, and clang-cl.exe.

## Design

Subprocess is a single header cross-platform library that allows users to launch
sub-processes, interact with the stdin, stdout, and stderr of the process, and
wait for them to complete.

### Launching a Process

To launch a process you call `subprocess_create` like so:

```c
const char *command_line[] = {"echo", "Hello, world!", NULL};
struct subprocess_s subprocess;
int result = subprocess_create(command_line, subprocess_option_search_user_path,
                               &subprocess);
if (0 != result) {
  // an error occurred!
}
```

You specify an array of string for the command line - terminating the array with
a `NULL` element. The example uses `subprocess_option_search_user_path` so the
`echo` executable can be found via the user's `PATH`; alternatively pass an
absolute or relative path to the executable. On Windows, command line strings
are interpreted as UTF-8 and passed to the Unicode process creation APIs.

If the process is created successfully then 0 is returned from
`subprocess_create`. If process creation fails, a non-zero
`subprocess_error_e` value is returned (for example,
`subprocess_error_not_found` or `subprocess_error_permission_denied`). On POSIX
platforms, inspect `errno` for the platform-specific failure reason; on Windows,
inspect `GetLastError()`.

### Writing to the Standard Input of a Process

To write to the standard input of a child process you call `subprocess_stdin` to
get the FILE handle to write with, passing a previously created process, like
so:

```c
FILE* p_stdin = subprocess_stdin(&process);
fputs("Hello, world!", p_stdin);
```

Care must be taken to not write to the stdin after any call to `subprocess_join`
or `subprocess_destroy`.

### Reading from the Standard Output of a Process

To read from the standard output of a child process you call `subprocess_stdout`
to get the FILE handle to read with, passing a previously created process, like
so:

```c
FILE* p_stdout = subprocess_stdout(&process);
char hello_world[32];
fgets(hello_world, 32, p_stdout);
```

Care must be taken to not read from the stdout after any call to 
`subprocess_destroy`.

### Reading from the Standard Error of a Process

To read from the standard error of a child process you call `subprocess_stderr`
to get the FILE handle to read with, passing a previously created process, like
so:

```c
FILE* p_stderr = subprocess_stderr(&process);
char hello_world[32];
fgets(hello_world, 32, p_stderr);
```

Care must be taken to not read from the stderr after any call to 
`subprocess_destroy`.

### Waiting on a Process

To wait for a previously created process to finish executing you call
`subprocess_join` like so:

```c
int process_return;
int result = subprocess_join(&process, &process_return);
if (0 != result) {
  // an error occurred!
}
```

The return code of the child process is returned in the second argument (stored
into `process_return` in the example above). This parameter can be `NULL` if you
don't care about the process' return code.

If the child process encounters an unhandled exception, the return code will always
be filled with a _non zero_ value.

### Destroying a Process

To destroy a previously created process you call `subprocess_destroy` like so:

```c
int result = subprocess_destroy(&process);
if (0 != result) {
  // an error occurred!
}
```

Note that you can destroy a process before it has completed execution - this
allows you to spawn a process that would _outlive_ the execution of the parent
process for instance.

### Terminating a Process

To terminate a (possibly hung) previously created process you call
`subprocess_terminate` like so:

```c
int result = subprocess_terminate(&process);
if (0 != result) {
  // an error occurred!
}
```

Note that you still can call `subprocess_destroy`, and `subprocess_join` after
calling `subprocess_terminate`, and that the return code filled by
`subprocess_join(&process, &process_return)` is then guaranteed to be _non zero_.

### Reading Asynchronously

If you want to be able to read from a process _before_ calling `subprocess_join`
on it, you cannot use `subprocess_stdout` or `subprocess_stderr` because the
various operating systems that this library supports do not allow for this.

Instead you first have to call `subprocess_create` and specify the
`subprocess_option_enable_async` option - which enables asynchronous reading.

Then you must use the `subprocess_read_stdout` and `subprocess_read_stderr`
helper functions to do any reading from either pipe. Note that these calls _may_
block if there isn't any data ready to be read.

### Using a Custom Process Environment

The `subprocess_create_ex` entry-point contains an additional argument
`environment`. This argument is an array of `FOO=BAR` pairs terminating in a
`NULL` entry:

```c
const char *command_line[] = {"echo", "Hello, world!", NULL};
const char *environment[] = {"FOO=BAR", "HAZ=BAZ", NULL};
struct subprocess_s subprocess;
int result = subprocess_create_ex(command_line, subprocess_option_search_user_path,
                                  environment, NULL, &subprocess);
if (0 != result) {
  // an error occurred!
}
```

This lets you specify custom environments for spawned subprocesses. The fourth
argument lets you optionally specify the child process current working directory;
pass `NULL` to inherit the parent's current working directory. On Windows,
custom environment entries and the current working directory string are
interpreted as UTF-8.

Note though that you **cannot** specify `subprocess_option_inherit_environment`
with a custom environment. If you want to merge some custom environment with the
parent process environment then it is up to you as the user to query the original
parent variables you want to pass to the child, and specify them in the spawned
process' `environment`.

### Spawning a Process With No Window

If the `options` argument of `subprocess_create` contains
`subprocess_option_no_window` then, if the platform supports it, the process
will be launched with no visible window.

```c
const char *command_line[] = {"echo", "Hello, world!", NULL};
struct subprocess_s subprocess;
int result = subprocess_create(command_line,
                               subprocess_option_no_window |
                                   subprocess_option_search_user_path,
                               &subprocess);
if (0 != result) {
  // an error occurred!
}
```

This option is _only required_ on Windows platforms at present if the behaviour
is seeked for.

## FAQs

### Why does my process not inherit the environment of the parent when `environment` is `NULL`?

`subprocess_create` is subtly different from Windows' `CreateProcessA` in that
when the `environment` is set to `NULL`, it'll launch the process with an
empty environment. Users should use the `subprocess_option_inherit_environment`
option to inherit the parent's environment. This is done to ensure that the
safest defaults are used for launching processes.

### Why does my spawned subprocess does not have internet process?

If you spawn a process that needs internet access then you will have to use the
`subprocess_option_inherit_environment` option during creation. The subprocess
has to inherit the environment of the parent because the environment implicitly
contains the privileges of the parent process (accessing the internet) that the
child requires.

## Todo

The current list of todos:

* Add the ability to
  [set environment variables of the child process](https://github.com/sheredom/subprocess.h/issues/1)
  as suggested by [@graphitemaster](https://github.com/graphitemaster).
* Add the ability to specify if a child process should die if the parent process
  is terminated.

## AI Usage

AI tool use is explicitly permitted in commits to this repository. There is a
tagged release [pre-ai](https://github.com/sheredom/subprocess.h/releases/tag/pre-ai)
that denotes the last release where AI tooling was not used.

## License

This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.

In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

For more information, please refer to <http://unlicense.org/>
