import math
import random
import torch

from torch import nn
from typing import Tuple


class PadCrop(nn.Module):
    def __init__(self, n_samples, randomize=True):
        super().__init__()
        self.n_samples = n_samples
        self.randomize = randomize

    def __call__(self, signal):
        n, s = signal.shape
        start = (
            0
            if (not self.randomize)
            else torch.randint(0, max(0, s - self.n_samples) + 1, []).item()
        )
        end = start + self.n_samples
        output = signal.new_zeros([n, self.n_samples])
        output[:, : min(s, self.n_samples)] = signal[:, start:end]
        return output


class PadCrop_Normalized_T(nn.Module):
    def __init__(self, n_samples: int, sample_rate: int, randomize: bool = True):
        super().__init__()

        self.n_samples = n_samples
        self.sample_rate = sample_rate
        self.randomize = randomize

    def __call__(
        self, source: torch.Tensor
    ) -> Tuple[torch.Tensor, float, float, int, int]:
        n_channels, n_samples = source.shape

        # If the audio is shorter than the desired length, pad it
        upper_bound = max(0, n_samples - self.n_samples)

        # If randomize is False, always start at the beginning of the audio
        offset = 0
        if self.randomize and n_samples > self.n_samples:
            offset = random.randint(0, upper_bound)

        # Calculate the start and end times of the chunk
        t_start = offset / (upper_bound + self.n_samples)
        t_end = (offset + self.n_samples) / (upper_bound + self.n_samples)

        # Create the chunk
        chunk = source.new_zeros([n_channels, self.n_samples])

        # Copy the audio into the chunk
        chunk[:, : min(n_samples, self.n_samples)] = source[
            :, offset : offset + self.n_samples
        ]

        # Calculate the start and end times of the chunk in seconds
        seconds_start = math.floor(offset / self.sample_rate)
        seconds_total = math.ceil(n_samples / self.sample_rate)

        # Create a mask the same length as the chunk with 1s where the audio is and 0s where it isn't
        padding_mask = torch.zeros([self.n_samples])
        padding_mask[: min(n_samples, self.n_samples)] = 1

        return (chunk, t_start, t_end, seconds_start, seconds_total, padding_mask)


class PhaseFlipper(nn.Module):
    "Randomly invert the phase of a signal"

    def __init__(self, p=0.5):
        super().__init__()
        self.p = p

    def __call__(self, signal):
        return -signal if (random.random() < self.p) else signal


class Mono(nn.Module):
    def __call__(self, signal):
        return (
            torch.mean(signal, dim=0, keepdims=True)
            if len(signal.shape) > 1
            else signal
        )


class Stereo(nn.Module):
    def __call__(self, signal):
        signal_shape = signal.shape
        # Check if it's mono
        if len(signal_shape) == 1:  # s -> 2, s
            signal = signal.unsqueeze(0).repeat(2, 1)
        elif len(signal_shape) == 2:
            if signal_shape[0] == 1:  # 1, s -> 2, s
                signal = signal.repeat(2, 1)
            elif signal_shape[0] > 2:  # ?, s -> 2,s
                signal = signal[:2, :]

        return signal
